Try it · water-bottle rocket

How much water gives the highest flight?

Set the water and the pump pressure, then press Launch (or tap the picture). A 1 L soda bottle.

To scale except the shoulder, cork and pad (drawn by eye). Shown slowed down, at 1/8 speed.

200 mL

mL of water, 0 to a full 1 L bottle, in 100 mL steps.

40 psi

On the pump's gauge, 10 to 60 psi in 10 psi steps. Stop around 40–60 psi, so the slider stops at 60.

Height at each pressure

Fill fraction across, height up. One line every 10 psi. The orange line and the dot are the pressure and fill set above.

Real flights come in lower than the model. With no fins the bottle wobbles and can tumble (tumbling adds more drag than the model has), it rarely goes straight up, and the seal can leak. A cork also usually pops before the gauge reaches 40–60 psi (the page says so), so the real pressure can be lower than the one set here.

How to read the picture (arrow scales)

To scale: the bottle's width, neck, height and 1 L, the water in it, and the heights (the close-up in centimetres, the flight in metres, where the bottle is a speck with a ring around it). The shoulder curve, the cork and the pad are drawn by eye.

Everything is shown at 1/8 speed, the whole flight at the same rate, so what you see speeds up and slows down exactly as the model's bottle does. The clock at the top of the picture is the real time since launch.

Solid orange arrow: the push on the bottle, 0.5 px per newton. Dashed arrows: how fast things move, 1.5 px per m/s. At the neck, the dashed arrow shows how fast the water or air leaves compared with the bottle. The air's arrow is too long to fit, so it's cut off and its speed is printed next to it.

Why? The numbers, over-explained

In one line: for a bare 1 L bottle at 40 psi the model's best fill is only about a quarter (230 mL, about 22 m), but anything from about 100 to 400 mL gets within 10% of that. A full bottle does nothing, and no water at all still flies, lower. A different rocket, a 2 L bottle with a nose cone and fins, goes about 37 m in the same thrust model (section 7).

What I assumed (nothing here is measured yet)

The home launch was 10 Oct 2026, with a 1 L soda bottle. Every height here is still the model, not a measured flight. The copy this replaces, including the sim on main, treated a full bottle as 2000 mL. This one is 1 L. The page says a floor pump with a gauge, and to stop at about 40–60 psi. The pressure slider and the chart run from 10 psi to 60 psi, every 10 psi, never above. The numbers in parts 1 to 7 are for 40 psi; part 8 gives the other pressures. The chart is a bare bottle: no nose cone, no fins. Launched straight up, from a cork with no launch tube, on a still 20 °C day at sea level.

1. Pumping stores the push in the air

Water hardly squeezes at all; air does. Pumping to 40 psi on the gauge means the air inside is at 40 psi above the outside air, about 3.7 times normal air pressure in total. That squeezed air is the only thing doing the work. With no air in the bottle (full to the top) there is nothing to push, so nothing happens.

2. The water burst: how fast the water leaves

When the cork lets go, the only way out is the neck. A soda-bottle neck has an opening 21.74 mm across (the standard "PCO 1881" neck), about 3.7 cm². The squeezed air pushes the water out through it. Bernoulli's rule for a liquid says the pressure difference turns into speed: ½ × density × speed² = pressure difference. So the water leaves at about 23.6 m/s at the start (compared with the bottle).

The push on the bottle is the water thrown out each second times its speed. That works out to twice the pressure difference times the opening: about 206 newtons at the start, the weight of about 21 kg. With the best fill the whole rocket weighs 0.27 kg, so the push is about 78 times its weight. That's why it leaps.

3. Why the push fades

Every drop that leaves gives the air more room, and air with more room pushes less. It happens too fast for the air to take heat from anything (a few hundredths of a second), so it cools as it spreads, and its pressure drops faster than it would at a steady temperature. Physicists call that adiabatic: pressure × volume1.4 stays the same. With a third of the bottle (333 mL of water), by the time the water is out the gauge would read only about 16 psi, and the air has cooled to about −24 °C. (That cooling is why you often see a puff of fog.)

4. The air puff, then the coast

If there's still squeezed air when the water is gone, it rushes out through the neck: one last, short puff. At first it leaves at the speed of sound, about 300 m/s (the neck can't pass it any faster), then slower, until the inside is back to outside pressure. With the best fill the water is out after about 0.03 s and the puff lasts about another 0.01 s. By then the bottle is only about 1.1 m up but going about 47 m/s. Everything after that is coasting: no push, just weight and air drag slowing it down. It reaches the top about 1.7 s after launch, and then falls back down.

When does it speed up hardest? Not at the start. At the start the push is biggest (about 206 N), but the bottle is heavy with water (0.27 kg), so it speeds up by about 75 g (g = the pull of gravity; 75 g means gaining speed 75 times as fast as a dropped stone). As the water leaves, the push fades (the air spreads out), but the bottle gets lighter much faster. So it speeds up harder and harder, and hardest in the last instant before the water runs out: about 300 g, from about 120 N on only about 39 g of bottle and air. Then the air puff pushes less (about 85 N at first), so the speeding-up drops to about 220 g and fades to nothing as the puff ends. From then on it only slows down, at first by about 15 g, mostly from drag. That peak at the moment the water runs out is real physics, and the picture shows it because it runs at one steady slow-motion rate. (The model's peak is sharp because it treats the last water as leaving cleanly; in a real launch the last water sprays out mixed with air, so the real peak is lower and more rounded.)

Drag matters a lot here. Drag = ½ × air density × drag coefficient × the bottle's cross-section × speed². For a bare bottle I used a drag coefficient of 0.75: a physics paper on water rockets (Gommes, 2010) gives "about 0.75" for a rocket with a round cross-section and no fins. The bottle is 84 mm wide. The empty bottle weighs so little (36 g with the air left inside) that drag equals its weight at only about 12 m/s. At the 47 m/s it starts coasting with, drag is about 16 times its weight. So it slows down fast.

5. So why is there a best amount of water?

6. No water isn't nothing

You might expect air alone to do almost nothing, or to do as well as water. In the model it does neither: the empty bottle throws out only about 3 g of air in about 0.02 s, and it coasts to about 11 m, 50% of the best. That's several times less push than with water, but a very light bottle doesn't need much. The classic "air alone does almost nothing" is true for heavier rockets: the 133 g rocket with a nose cone and fins in the next section gets only about 6 m on air alone. A real empty bottle with no fins is also the one most likely to tumble, which makes drag far bigger.

7. With a nose cone and fins

A streamlined rocket slips through the air much more easily. A 2 L bottle rocket with a nose cone and fins, weighing 133 g and 106 mm wide, was measured in timed drops at a drag coefficient of 0.345 (Barrio-Perotti and colleagues, 2009), less than half the bare bottle's 0.75. That is a different bottle from the 1 L one on the chart. In the same thrust model, with that rocket's own 2 L, 106 mm and 133 g, its best fill is about a quarter (560 mL), about 37 m, and a third of its bottle gives about 37 m. It wants more water because it's heavier. That finned rocket is not a line on the chart. Cardboard fins alone, without a nose cone, would land somewhere in between; I have no measured number for that.

8. Other pressures

Same model, same bare 1 L bottle, the pressures on the chart. More pressure goes higher. The best fill shifts: about 170 mL at 10 psi, then about 230 mL from 30 psi up. A fifth (200 mL) stays on that peak the whole way.

GaugeBest fillBest height⅓ bottleNo water
10 psi170 mL8 m4 m1 m
20 psi210 mL14 m13 m3 m
30 psi230 mL19 m18 m7 m
40 psi230 mL22 m21 m11 m
50 psi230 mL24 m24 m14 m
60 psi230 mL26 m26 m17 m

The table and the slider stop at 60 psi, the top of the page's band.

9. Why real flights come in lower

The model is a best case: the bottle flies straight up, pointing the right way, with no leaks. Real launches lose height to all of these:

The model also leaves out three things that push both ways: water vapour condensing in the cooling air (the fog), which gives back a little push; the rocket's own acceleration pressing the water toward the neck; and flow that isn't perfectly steady. A careful study (Gommes, American Journal of Physics, 2010) worked these out and found they "mostly cancel each other". He also compares with high-speed-camera measurements of a 2 L soda-bottle rocket (Kagan and colleagues, 1995): the real bottle speeds up substantially faster at the very start than this kind of model says, while its speed at the end of the push comes out about right. That comparison is what the next sentence rests on: the push itself isn't why real flights come in lower; drag on a finless bottle, wobble, tumbling, tilt and leaks are.

Where the numbers come from

Model: straight-up flight; adiabatic air; Bernoulli exit speed through the neck; mass lost as water and then air leave; gravity, the air's buoyancy and drag (bare bottle, drag coefficient 0.75).